Acknowledgements

  • {list here sources of all reused/adapted ideas, code, documentation, and third-party libraries – include links to the original source as well}

Setting up, getting started

Refer to the guide Setting up and getting started.


Design

:bulb: Tip: The .puml files used to create diagrams are in this document docs/diagrams folder. Refer to the PlantUML Tutorial at se-edu/guides to learn how to create and edit diagrams.

Architecture

The Architecture Diagram given above explains the high-level design of the App.

Given below is a quick overview of main components and how they interact with each other.

Main components of the architecture

Main (consisting of classes Main and MainApp) is in charge of the app launch and shut down.

  • At app launch, it initializes the other components in the correct sequence, and connects them up with each other.
  • At shut down, it shuts down the other components and invokes cleanup methods where necessary.

The bulk of the app’s work is done by the following four components:

  • UI: The UI of the App.
  • Logic: The command executor.
  • Model: Holds the data of the App in memory.
  • Storage: Reads data from, and writes data to, the hard disk.

Commons represents a collection of classes used by multiple other components.

How the architecture components interact with each other

The Sequence Diagram below shows how the components interact with each other for the scenario where the user issues the command delete 1.

Each of the four main components (also shown in the diagram above),

  • defines its API in an interface with the same name as the Component.
  • implements its functionality using a concrete {Component Name}Manager class (which follows the corresponding API interface mentioned in the previous point.

For example, the Logic component defines its API in the Logic.java interface and implements its functionality using the LogicManager.java class which follows the Logic interface. Other components interact with a given component through its interface rather than the concrete class (reason: to prevent outside component’s being coupled to the implementation of a component), as illustrated in the (partial) class diagram below.

The sections below give more details of each component.

UI component

The API of this component is specified in Ui.java

Structure of the UI Component

The UI consists of a MainWindow that is made up of parts e.g.CommandBox, ResultDisplay, PersonListPanel, StatusBarFooter etc. All these, including the MainWindow, inherit from the abstract UiPart class which captures the commonalities between classes that represent parts of the visible GUI.

The UI component uses the JavaFx UI framework. The layout of these UI parts are defined in matching .fxml files that are in the src/main/resources/view folder. For example, the layout of the MainWindow is specified in MainWindow.fxml

The UI component,

  • executes user commands using the Logic component.
  • listens for changes to Model data so that the UI can be updated with the modified data.
  • keeps a reference to the Logic component, because the UI relies on the Logic to execute commands.
  • depends on some classes in the Model component, as it displays Person object residing in the Model.

Logic component

API : Logic.java

Here’s a (partial) class diagram of the Logic component:

The sequence diagram below illustrates the interactions within the Logic component, taking execute("delete 1") API call as an example.

Interactions Inside the Logic Component for the `delete 1` Command

:information_source: Note: The lifeline for DeleteCommandParser should end at the destroy marker (X) but due to a limitation of PlantUML, the lifeline continues till the end of diagram.

How the Logic component works:

  1. When Logic is called upon to execute a command, it is passed to an AddressBookParser object which in turn creates a parser that matches the command (e.g., DeleteCommandParser) and uses it to parse the command.
  2. This results in a Command object (more precisely, an object of one of its subclasses e.g., DeleteCommand) which is executed by the LogicManager.
  3. The command can communicate with the Model when it is executed (e.g. to delete a person).
    Note that although this is shown as a single step in the diagram above (for simplicity), in the code it can take several interactions (between the command object and the Model) to achieve.
  4. The result of the command execution is encapsulated as a CommandResult object which is returned back from Logic.

Here are the other classes in Logic (omitted from the class diagram above) that are used for parsing a user command:

How the parsing works:

  • When called upon to parse a user command, the AddressBookParser class creates an XYZCommandParser (XYZ is a placeholder for the specific command name e.g., AddCommandParser) which uses the other classes shown above to parse the user command and create a XYZCommand object (e.g., AddCommand) which the AddressBookParser returns back as a Command object.
  • All XYZCommandParser classes (e.g., AddCommandParser, DeleteCommandParser, …) inherit from the Parser interface so that they can be treated similarly where possible e.g, during testing.

Model component

API : Model.java

The Model component,

  • stores the address book data i.e., all Person objects (which are contained in a UniquePersonList object).
  • stores the currently ‘selected’ Person objects (e.g., results of a search query) as a separate filtered list which is exposed to outsiders as an unmodifiable ObservableList<Person> that can be ‘observed’ e.g. the UI can be bound to this list so that the UI automatically updates when the data in the list change.
  • stores a UserPref object that represents the user’s preferences. This is exposed to the outside as a ReadOnlyUserPref objects.
  • does not depend on any of the other three components (as the Model represents data entities of the domain, they should make sense on their own without depending on other components)
:information_source: Note: An alternative (arguably, a more OOP) model is given below. It has a Tag list in the AddressBook, which Person references. This allows AddressBook to only require one Tag object per unique tag, instead of each Person needing their own Tag objects.

Storage component

API : Storage.java

The Storage component,

  • can save both address book data and user preference data in JSON format, and read them back into corresponding objects.
  • inherits from both AddressBookStorage and UserPrefStorage, which means it can be treated as either one (if only the functionality of only one is needed).
  • depends on some classes in the Model component (because the Storage component’s job is to save/retrieve objects that belong to the Model)

Common classes

Classes used by multiple components are in the seedu.address.commons package.


Implementation

This section describes some noteworthy details on how certain features are implemented.

[Proposed] Undo/redo feature

Proposed Implementation

The proposed undo/redo mechanism is facilitated by VersionedAddressBook. It extends AddressBook with an undo/redo history, stored internally as an addressBookStateList and currentStatePointer. Additionally, it implements the following operations:

  • VersionedAddressBook#commit() — Saves the current address book state in its history.
  • VersionedAddressBook#undo() — Restores the previous address book state from its history.
  • VersionedAddressBook#redo() — Restores a previously undone address book state from its history.

These operations are exposed in the Model interface as Model#commitAddressBook(), Model#undoAddressBook() and Model#redoAddressBook() respectively.

Given below is an example usage scenario and how the undo/redo mechanism behaves at each step.

Step 1. The user launches the application for the first time. The VersionedAddressBook will be initialized with the initial address book state, and the currentStatePointer pointing to that single address book state.

UndoRedoState0

Step 2. The user executes delete 5 command to delete the 5th person in the address book. The delete command calls Model#commitAddressBook(), causing the modified state of the address book after the delete 5 command executes to be saved in the addressBookStateList, and the currentStatePointer is shifted to the newly inserted address book state.

UndoRedoState1

Step 3. The user executes add n/David …​ to add a new person. The add command also calls Model#commitAddressBook(), causing another modified address book state to be saved into the addressBookStateList.

UndoRedoState2

:information_source: Note: If a command fails its execution, it will not call Model#commitAddressBook(), so the address book state will not be saved into the addressBookStateList.

Step 4. The user now decides that adding the person was a mistake, and decides to undo that action by executing the undo command. The undo command will call Model#undoAddressBook(), which will shift the currentStatePointer once to the left, pointing it to the previous address book state, and restores the address book to that state.

UndoRedoState3

:information_source: Note: If the currentStatePointer is at index 0, pointing to the initial AddressBook state, then there are no previous AddressBook states to restore. The undo command uses Model#canUndoAddressBook() to check if this is the case. If so, it will return an error to the user rather than attempting to perform the undo.

The following sequence diagram shows how an undo operation goes through the Logic component:

UndoSequenceDiagram

:information_source: Note: The lifeline for UndoCommand should end at the destroy marker (X) but due to a limitation of PlantUML, the lifeline reaches the end of diagram.

Similarly, how an undo operation goes through the Model component is shown below:

UndoSequenceDiagram

The redo command does the opposite — it calls Model#redoAddressBook(), which shifts the currentStatePointer once to the right, pointing to the previously undone state, and restores the address book to that state.

:information_source: Note: If the currentStatePointer is at index addressBookStateList.size() - 1, pointing to the latest address book state, then there are no undone AddressBook states to restore. The redo command uses Model#canRedoAddressBook() to check if this is the case. If so, it will return an error to the user rather than attempting to perform the redo.

Step 5. The user then decides to execute the command list. Commands that do not modify the address book, such as list, will usually not call Model#commitAddressBook(), Model#undoAddressBook() or Model#redoAddressBook(). Thus, the addressBookStateList remains unchanged.

UndoRedoState4

Step 6. The user executes clear, which calls Model#commitAddressBook(). Since the currentStatePointer is not pointing at the end of the addressBookStateList, all address book states after the currentStatePointer will be purged. Reason: It no longer makes sense to redo the add n/David …​ command. This is the behavior that most modern desktop applications follow.

UndoRedoState5

The following activity diagram summarizes what happens when a user executes a new command:

Design considerations:

Aspect: How undo & redo executes:

  • Alternative 1 (current choice): Saves the entire address book.
    • Pros: Easy to implement.
    • Cons: May have performance issues in terms of memory usage.
  • Alternative 2: Individual command knows how to undo/redo by itself.
    • Pros: Will use less memory (e.g. for delete, just save the person being deleted).
    • Cons: We must ensure that the implementation of each individual command are correct.

{more aspects and alternatives to be added}

[Proposed] Data archiving

{Explain here how the data archiving feature will be implemented}


Documentation, logging, testing, configuration, dev-ops


Appendix: Requirements

Product scope

Target user profile:

  • Sports hub events planner who has to operate and liaise with various stakeholders to host sports events
  • Has to juggle multiple events
  • Has tight deadlines
  • Value time and efficiency
  • Can type fast

Value proposition: Provides event planners with a single, organized hub for managing all contacts related to their events, reducing the chaos of scattered information. It ensures quick access to the right people at the right time, helping planners stay in control and deliver seamless, stress-free experiences.

User stories

Priorities: High (must have) - * * *, Medium (nice to have) - * *, Low (unlikely to have) - *

Priority As a …​ I want to …​ So that I can…​
* * * user search contacts by name easily obtain their contact details
* * * user modify my contact list add and delete relevant contacts accordingly
* * * user view all information regarding a particular contact easily contact the person
* * * user access the contacts saved from my previous event quickly and efficiently add these contacts to my next event
* * * user add upcoming appointment deconflict clashes while scheduling other appointments
* * user filter my contacts by event find all the people involved in that specific event

Use cases

(For all use cases below, the System is Overbooked and the Actor is the user, unless specified otherwise)

Use case: UC1 - Add a contact

MSS

  1. User requests to add a contact with the required details
  2. Overbooked adds the contact
  3. Overbooked updates the list

Use case ends.

Extensions

  • 1a. User uses the invalid format or parameters
    • 1a1. Overbooked informs the user of the error and displays the correct format

Use case ends.

  • 1b. User tries to add a contact with the same name
    • 1b1. Overbooked informs the user that the contact already exists

Use case ends.

  • 2a. Overbooked is unable to save the new contact list
    • 2a1. Overbooked informs the user of the error

Use case resumes from step 3.

Use case: UC2 - Delete a contact

MSS

  1. User deletes a contact
  2. Overbooked removes the contact from the database
  3. Overbooked updates the list

Use case ends.

Extensions

  • 1a. User tries to delete a contact that does not exist in the database
    • 1a1. Overbooked shows an error message to the user

Use case ends.

  • 2a. Overbooked faced some errors in saving the contact list
    • 2a1. Overbooked informs the user of the error

Use case ends.

Use case: UC3 - Add an event

MSS

  1. User requests to add an event with the required details
  2. OverBooked adds the event
  3. OverBooked updates the list

Use case ends.

Extensions

  • 1a. User provides an unacceptable value for the argument
    • 1a1. OverBooked informs the user of the acceptable values

Use case ends.

  • 2a. OverBooked is unable to save the new event
    • 2a1. OverBooked informs the user of the error

Use case resumes from step 3.

Use case: UC4 - Delete an event

MSS

  1. User requests to delete an event by specifying its index in the event list.
  2. Event Planner verifies that the index is valid.
  3. Event Planner deletes the specified event.
  4. Event Planner removes all references to the event from the associated contacts.
  5. Event Planner updates and displays the new event list.

Use case ends.

Extensions

  • 2a. The given index is not a valid positive integer
    • 2a1. Event Planner shows an error message: “Invalid command format. Delete event: Deletes the event identified by the index number used in the event list. Parameters: INDEX(must be a positive integer).”

Use case ends.

  • 2b. The given index is greater than the number of displayed events.
    • 2b1. Event Planner shows an error message: “The event index [INDEX] provided is invalid.”

Use case ends.

  • 3a. Database update fails.
    • 3a1. Event Planner shows error message: “Failed to save deletion changes. Please restart the app and try again.”

Use case ends.

Use case: UC5 - Search contact

MSS

  1. User types in keywords to search for contacts
  2. Overbooked shows a list of contacts with matching keywords

Use case ends.

Extensions

  • 1a. Overbooked did not find any contacts with matching keywords
    • 1a1. Overbooked shows user a message saying no matching keywords

Use case ends.

Use case: UC6 - List event

MSS

  1. User requests to view the list of events
  2. Overbooked shows the list of events

Use case ends.

Extensions

  • 1a. Overbooked is unable to get the list of events
    • 1a1. Overbooked shows an error message

Use case ends.

  • 1b. Overbooked has no events saved
    • 1b1. Overbooked informs the user that there are no events

Use case ends.

Use case: UC7 - List contacts

MSS

  1. User requests to view the list of contacts
  2. Overbooked shows the list of contacts

Use case ends.

Extensions

  • 1a. Overbooked is unable to get the list of contacts
    • 1a1. Overbooked shows an error message

Use case ends.

  • 1b. Overbooked has no contacts saved
    • 1b1. Overbooked informs the user that there are no contacts

Use case ends.

Non-Functional Requirements

  1. Should work on any mainstream OS as long as it has Java 17 or above installed.
  2. Should be able to hold up to 1000 persons without a noticeable sluggishness in performance for typical usage.
  3. A user with above average typing speed for regular English text (i.e. not code, not system admin commands) should be able to accomplish most of the tasks faster using commands than using the mouse.
  4. Commands should be case-insensitive.
  5. Error messages must be clear, specific and actionable, guiding the user to correct mistakes.
  6. The GUI should update in real-time when contacts/events are added, listed or deleted.
  7. Placeholder messages must be shown for empty lists so that users do not think the app is unresponsive.
  8. Invalid inputs should never crash the system; instead, appropriate error messages should be shown.
  9. Duplicate contacts are determined strictly by name and must be rejected.
  10. The system must reject invalid command formats, duplicate entries and malformed data consistently.
  11. Events with overlapping time intervals must be rejected.
  12. All saved data must survive application restarts.
  13. Input validation must prevent injection of malicious characters into saved files (e.g. disallow scripts in event names).

{More to be added}

Glossary

  • Mainstream OS: Windows, Linux, Unix, MacOS
  • Private contact detail: A contact detail that is not meant to be shared with others
  • CLI(Command Line Interface): A text-based interface where the user types commands to interact with the application.
  • GUI(Graphical User Interface): The visual interface of the app (buttons, panels, windows) built using JavaFX.
  • Parser: A component that interprets raw user input strings (e.g., delete 1) and converts them into structured command objects.
  • Command Pattern: A design pattern where each action (add, delete, list) is encapsulated in its own command class.
  • Event-driven architecture: A programming paradigm where components react to events (e.g., UI updates when the model changes).
  • ObservableList: A JavaFX collection type that notifies observers (e.g., UI) automatically when the list changes.
  • Lifeline(in sequence diagrams): A vertical dashed line representing the existence of an object during an interaction.
  • Destroy Marker (X): Symbol at the end of a lifeline in UML indicating the object termination.
  • Activity Diagram: A UML diagram that models workflows or processes, show decision points and actions.
  • State Pointer: In undo/redo implementation, refers to the index marking the current state in the version history.
  • AddressBookParser: A central parser class that delegates parsing to specific command parsers (e.g., AddCommandParser).
  • VersionedAddressBook: An extension of AddressBook that maintains a history of states to support undo/redo.
  • Upstream Repository: The original repository from which a project is forked.
  • Origin: The default name Git assigns to the remote repository from which you cloned your local repo.
  • Force Push: A Git operation (git push –force) that overwrites the remote branch history with your local history.
  • Detached HEAD: A Git state where you’ve checked out a specific commit rather than a branch, so new commits don’t belong to any branch.
  • Non-Functional Requirement(NFR): A requirement describing how the system should behave (e.g., performance, usability), not what it should do.
  • Exploratory Testing: Testing approach where testers actively explore the app without a strict script, often to uncover edge cases.
  • PlantUML: A tool used to write text-based UML diagrams that can be rendered into images.

Appendix: Instructions for manual testing

Given below are instructions to test the app manually.

:information_source: Note: These instructions only provide a starting point for testers to work on; testers are expected to do more exploratory testing.

Launch and shutdown

  1. Initial launch

    1. Download the jar file and copy into an empty folder

    2. Double-click the jar file Expected: Shows the GUI with a set of sample contacts. The window size may not be optimum.

  2. Saving window preferences

    1. Resize the window to an optimum size. Move the window to a different location. Close the window.

    2. Re-launch the app by double-clicking the jar file.
      Expected: The most recent window size and location is retained.

  3. { more test cases …​ }

Deleting a person

  1. Deleting a person while all persons are being shown

    1. Prerequisites: List all persons using the list command. Multiple persons in the list.

    2. Test case: delete 1
      Expected: First contact is deleted from the list. Details of the deleted contact shown in the status message. Timestamp in the status bar is updated.

    3. Test case: delete 0
      Expected: No person is deleted. Error details shown in the status message. Status bar remains the same.

    4. Other incorrect delete commands to try: delete, delete x, ... (where x is larger than the list size)
      Expected: Similar to previous.

  2. { more test cases …​ }

Saving data

  1. Dealing with missing/corrupted data files

    1. {explain how to simulate a missing/corrupted file, and the expected behavior}
  2. { more test cases …​ }